Ben’s physical health is improving rapidly, but his mental and emotional state continues to decline. This deterioration worsens when the television ordered by Abbie is delivered. In Chapter Two, Ben begins to notice the television’s unusual features. Although Emily and Martha remain supportive, Ben is increasingly consumed by a deeper fear—the possibility that he may have lost his job.
Lobby Cam, Chapter One
Due to a serious injury, Ben Duckworth is confined to his apartment for an extended period. For weeks, he has been overwhelmed by the confusion and immobility brought on by heavy pain medication. The story begins as Ben starts to show signs of both mental and physical improvement. Surrounded by people who care about him, he is gently reminded that recovery takes time and must follow its natural course. In an effort to make long days more bearable, a close friend purchases a television, giving Ben’s significant other, Emily, something to share with him as she spends long hours at his apartment.
Interior Photography
Basic Photography – Take Better Photos Indoors
This presentation uses animation to deliver a clear and engaging introduction to indoor photography. It covers fundamental concepts and common challenges of shooting indoors, helping viewers understand lighting, space, and camera considerations in a practical and accessible way.
Take Better Landscape Photos
Basic Photography – Take Better Landscape Photos
This session focuses on improving landscape photography skills, drawing inspiration from the Landscapes chapter of the book Tell Your Story with Light. It explores how composition, light, and visual storytelling can be used to create more engaging and expressive landscape images.
Muvizu 360
This project is an experimental piece created using the Muvizu 360 expansion pack. In this video, I use Muvizu to animate a short story I wrote, exploring how my narrative translates into a visual format. While the 360-degree feature is not essential to the story itself, it was incorporated as a creative test of the technology. The goal was to better understand its potential and limitations, rather than to rely on it as a storytelling necessity.