• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Home
  • Login
  • Registration
  • Contact Us
  • Privacy Policy
  • Premium Hosting
  • Affiliate Disclosure

techvideos.net

  • Tech News
    • Personal Tech
    • WIRED Gear
    • TechRadar
  • Our Videos
    • Animation
    • Film Camera
    • Home Tech Videos
    • PC Builder Videos
    • Photography Videos
  • Tech at Amazon.com
  • Jackery Green Energy
  • B & H Photo
    • Webcams at B&H
    • Gaming Desktops at B&H

Animation

Camerawork in Muvizu – Keyframing Action Scenes

by Leave a Comment

This video focuses on the fundamentals of keyframing. Keyframes are used to tell the camera where to be, when to be there, and how to compose the image at each moment in time. We begin by setting up the character’s actions and movements, then move on to keyframing the camera. At each keyframe, the camera motion can be set to stepped, linear, or auto. In auto mode, the camera speed is determined by the time interval to the next keyframe—the camera uses the entire allotted time to travel to its next position. Each keyframe should be set up as if it were a still photograph. Consider composition carefully and make sure all necessary elements—such as characters, actions, scene details, and props—are included to help tell the story. This approach ensures the narrative remains clear and consistent throughout the timeline.

If problems arise in your setup, there are four ways to address them:

  1. Discard the current setup and start over, keeping in mind that the experience still provides valuable learning.
  2. Render the video as it is and extract any usable sections.
  3. Adjust keyframes by moving them left or right along the timeline to correct timing issues.
  4. Redo existing keyframes or add new ones to resolve specific problems.

Filed Under: Animation

Muvizu – Camera Movement Choices – Kooky Kameras 1

by Leave a Comment

This video focuses on camera movement and recording scenes around a firehouse. The first setup, which was ultimately rejected, was still fun to create—it felt like a camera roller coaster. The second approach considered is well suited for many situations and relies on cutting between multiple cameras. I demonstrate how camera cuts are recorded while the scene is running. Finally, we review the setup chosen for this animation: a single keyframed camera that moves through all the scenes to be recorded. The camera path is shown at three times the normal speed. This method provides smoother transitions, better continuity between scenes, and the flexibility to vary camera speed while dynamically adjusting where the camera points.

Filed Under: Animation

More Camerawork in Muvizu

by Leave a Comment

In this video, we take a closer look at the camerawork and how the cameras were used throughout the project. We discuss camera placement and explain how each shot contributes to telling the story. Muvizu animation software makes it easy to bring ideas to life and tell stories through video animation. The story presented here is a pseudo‑drama that quickly evolves into comedy—a style that is perfectly suited to the quirky and expressive nature of Muvizu characters.

Filed Under: Animation

Muvizu – Just Talkin’ Animation – The Race

by Leave a Comment

This video focuses on setting up a running path for three characters to compete in a race. The scene takes place in a large town environment with interconnected streets. Eight cameras capture the action, and because of the number of camera angles, keyframing the cameras was not necessary. Secondary characters are positioned around the running route and are keyframed to react as the runners pass by. We first walk through the setup of one character’s running path, and then view the final rendered video showing the completed race.

Filed Under: Animation

Muvizu – Just Talkin’ Animation – Stadium Race

by Leave a Comment

This video demonstrates how to position six cameras to follow the action. Four of the cameras are keyframed. We examine their placement and how the keyframes are used to achieve specific functions. The scene features a large racetrack and seating area. To illustrate the purpose of camera keyframing, two cameras follow a short path to frame the runners at the start and finish of the race. Another camera remains stationary but is keyframed to pan and track the changing action. A fourth camera is keyframed to follow a group of runners as they move all the way around the track. Several secondary characters are also placed around the track and keyframed to react as the runners pass by. Finally, we view the completed result in the rendered video.

Filed Under: Animation

  • « Go to Previous Page
  • Page 1
  • Page 2
  • Page 3
  • Page 4
  • Page 5
  • Page 6
  • Interim pages omitted …
  • Page 9
  • Go to Next Page »

Primary Sidebar

Search TechVideos

Featured Headlines

Storytelling with Animation – Part 1 of 2

I lost My Watch – Animated Humor

Halloween Fun Party – A Muvizu Animated Comedy

Copyright © 2026 · Metro Pro on Genesis Framework · WordPress · Log in