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Animation

Camerawork in Muvizu – Keyframing Action Scenes

March 9, 2026 by Rob Last

This video focuses on the fundamentals of keyframing. Keyframes are used to tell the camera where to be, when to be there, and how to compose the image at each moment in time. We begin by setting up the character’s actions and movements, then move on to keyframing the camera. At each keyframe, the camera […]

Muvizu – Camera Movement Choices – Kooky Kameras 1

March 9, 2026 by Rob Last

This video focuses on camera movement and recording scenes around a firehouse. The first setup, which was ultimately rejected, was still fun to create—it felt like a camera roller coaster. The second approach considered is well suited for many situations and relies on cutting between multiple cameras. I demonstrate how camera cuts are recorded while […]

More Camerawork in Muvizu

March 9, 2026 by Rob Last

In this video, we take a closer look at the camerawork and how the cameras were used throughout the project. We discuss camera placement and explain how each shot contributes to telling the story. Muvizu animation software makes it easy to bring ideas to life and tell stories through video animation. The story presented here […]

Muvizu – Just Talkin’ Animation – The Race

March 9, 2026 by Rob Last

This video focuses on setting up a running path for three characters to compete in a race. The scene takes place in a large town environment with interconnected streets. Eight cameras capture the action, and because of the number of camera angles, keyframing the cameras was not necessary. Secondary characters are positioned around the running […]

Muvizu – Just Talkin’ Animation – Stadium Race

March 9, 2026 by Rob Last

This video demonstrates how to position six cameras to follow the action. Four of the cameras are keyframed. We examine their placement and how the keyframes are used to achieve specific functions. The scene features a large racetrack and seating area. To illustrate the purpose of camera keyframing, two cameras follow a short path to […]

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