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Animation

7 Moody Noir Lighting Setups for Muvizu Animators

March 8, 2026 by Rob Last

Muvizu Play includes 23 pre-made lighting setups available in the New Scene section. In this video, we’ll take a closer look at seven of these, which I refer to as the Moody Noir Lighting Setup Collection. For each lighting setup, we’ll examine the environment settings, all light source configurations, and any effects that contribute to […]

Moviestorm Animation Software – Working with Dialogue and Scene Direction

March 7, 2026 by Rob Last

My First Look at Moviestorm Animation Software – Working with Dialogue and Scene Direction (Part Four) – In this video, we focus on importing dialogue into Moviestorm and assigning spoken lines to our characters. We continue refining scene direction and bring the project to completion by rendering the finalized scene. As in earlier videos, we […]

Moviestorm Animation Software – Scene Direction and Camerawork

March 7, 2026 by Rob Last

My First Look at Moviestorm Animation Software – Scene Direction and Camerawork (Part Three) – In this video, we explore two different ways to open our scene, focusing on how direction and camera choices shape the viewer’s experience. We work primarily in the Director’s View and the Camerawork View, while also taking a brief look […]

Moviestorm Animation Software – Characters, Wardrobe and Props

March 7, 2026 by Rob Last

My First Look at Moviestorm Animation Software – Characters, Wardrobe, and Props (Part Two) – In this second video, we complete the set that was started in Part One and move on to working with characters, wardrobe, and props. We introduce the basics of both the Dressing Room View and the Director’s View, and select […]

My First Look at Moviestorm Animation Software – The Basic Set

March 7, 2026 by Rob Last

My First Look at Moviestorm Animation Software – The Basic Set – In this video, we explore the fundamentals of creating animation using Moviestorm Animation Software. We begin by reviewing the main interface, focusing on the large icons located at the top center of the screen, which are used to select the core scene-building functions. […]

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