Muvizu Play includes 23 pre-made lighting setups available in the New Scene section. In this video, we’ll take a closer look at seven of these, which I refer to as the Moody Noir Lighting Setup Collection. For each lighting setup, we’ll examine the environment settings, all light source configurations, and any effects that contribute to the overall lighting of the scene. In the selected examples, all camera settings remain at their default values. In addition, for several of the setups, we’ll explore simple adjustments that help illustrate why these scenes work well as starting points for developing your own creative ideas.
Animation
Moviestorm Animation Software – Working with Dialogue and Scene Direction
My First Look at Moviestorm Animation Software – Working with Dialogue and Scene Direction (Part Four) – In this video, we focus on importing dialogue into Moviestorm and assigning spoken lines to our characters. We continue refining scene direction and bring the project to completion by rendering the finalized scene. As in earlier videos, we review the main interface icons located at the top center of the screen, which provide access to Moviestorm’s core tools: Set Workshop View, Dressing Room View, Director’s View, Camerawork View, Cutting Room View, Publisher’s View, and the Script Editor. We also take a look at Amazon Web Services’ Polly, a text-to-speech service that offers a selection of synthetic voices that can be used to read character dialogue. Moviestorm: http://www.moviestorm.co.uk/
Moviestorm Animation Software – Scene Direction and Camerawork
My First Look at Moviestorm Animation Software – Scene Direction and Camerawork (Part Three) – In this video, we explore two different ways to open our scene, focusing on how direction and camera choices shape the viewer’s experience. We work primarily in the Director’s View and the Camerawork View, while also taking a brief look at the Publisher’s View and the Script Editor. As in previous parts, we review the large icons at the top center of the interface, which provide access to Moviestorm’s main tools: Set Workshop View, Dressing Room View, Director’s View, Camerawork View, Cutting Room View, Publisher’s View, and the Script Editor.
The Director’s View is emphasized in this session, as it brings together many of the key elements used to build and control a scene. In this view, the timeline shows what actions take place, which characters are involved, and how long each movement or gesture lasts. In Part Four, we will begin working with character dialogue and continue refining our camera work. Moviestorm: http://www.moviestorm.co.uk/
Moviestorm Animation Software – Characters, Wardrobe and Props
My First Look at Moviestorm Animation Software – Characters, Wardrobe, and Props (Part Two) – In this second video, we complete the set that was started in Part One and move on to working with characters, wardrobe, and props. We introduce the basics of both the Dressing Room View and the Director’s View, and select the main character for our scene. As before, we review the large icons located at the top center of the interface, which provide access to Moviestorm’s core tools: Set Workshop View, Dressing Room View, Director’s View, Camerawork View, Cutting Room View, Publisher’s View, and the Script Editor.
We begin in Set Workshop View to finish building the interior of our scene, focusing on placing and adjusting props, as well as choosing appropriate textures and colors. To better understand how everything works together, we load a completed Moviestorm sample scene and examine how all elements interact within the Director’s View. In Part Three, we will begin directing the scene and working more closely with the characters. Moviestorm: http://www.moviestorm.co.uk/
My First Look at Moviestorm Animation Software – The Basic Set
My First Look at Moviestorm Animation Software – The Basic Set – In this video, we explore the fundamentals of creating animation using Moviestorm Animation Software. We begin by reviewing the main interface, focusing on the large icons located at the top center of the screen, which are used to select the core scene-building functions. These include Set Workshop View, Dressing Room View, Director’s View, Camerawork View, Cutting Room View, Publisher’s View, and the Script Editor.
The tutorial starts in Set Workshop View, where we begin building a scene using a basic set. From there, we add details and props, including a wall with windows and elements to create an exterior view. We cover how to place, move, resize, and customize props by changing textures and colors. Outside the windows, we add environmental details such as a building, grass, and a hedge. In Part Two, we continue working with props and then introduce our cast of characters. Moviestorm: http://www.moviestorm.co.uk/